Steady Progress

Scars of Mirrodin
CT Min Price
CT Market Price
US Market Price
$0.25
TYPE
Instant

ABILITY
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

FLAVOR TEXT
"More of that strange oil . . . It's probably nothing."

ILLUSTRATOR
Efrem Palacios

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

RULINGS
  • 2011-01-01 Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
  • 2011-01-01 You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them, such as suspended cards or a Lightning Storm on the stack.
  • 2011-01-01 You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
  • 2011-01-01 If a permanent chosen this way has multiple kinds of counters on it, only a single new counter is put on that permanent.
  • 2011-01-01 This spell has no targets. You can cast it even if there are no players or permanents with counters on them. If you do, you’ll simply draw a card as it resolves.
  • 2011-01-01 You can choose any player that has a counter, including yourself.
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